The
First Team Building Challenge comes in the form of 12 booklets
containing all manner of pictorial, verbal, logical and
musical information enabling the participants to piece
together a story line set in Medieval times.
During the process, a
wide variety of different puzzles and clues will come to
light that have to be solved. This is to answer the
question posed by the correctly compiled story.
"At what hour, on
what day did Sir Richard the "Very Brave"
rescue his beloved from the clutches of the evil Duc de
Coq Noir?"
The
Second Challenge of the game is the physical assembly
from "Haynes Manual" type drawings of 12 highly coloured
plywood Sculptures. Each Sculpture forms a "working
machine" in its own right.
The
finale to the event, happens when the Sculptures are set
into a completed floor puzzle. Assuming the team have
followed the trail of clues correctly and constructed
the Sculptures in the correct manner setting the "Knight
Rampant" into motion triggers a
chain-reaction, in which the Sculptures automatically
and sequentially enact the deduced story line in an
ingeniously theatrical manner.
Should the correct
solution have been reached from the sessions work, a
shower of Gold (wrapped Chocolate) rewards the team.
However should the solution be incorrect, they are
showered with metaphorical Dung! Hence the game's catch
phrase
"Dung or
Dowry!"
Hells Bells is a high
class product with a toy box feel to it that has
intrigue,
ingenuity and invention, pushing the boundaries of
balance, logic, gravity, kinetic energy and the uses of
plywood!
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