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Definition
Hells Bells is a
non-competitive team building game for groups of up to
200.
Philosophy
- There is one
solution that the whole team is working towards.
- Hells Bells
encompasses a wide range of different skills and
disciplines including; Logic, music, word-craft,
mathematics, lateral thought, organisational skills,
construction skills, general knowledge, research
ability, genealogy (family tree), spatial awareness,
mechanics, storytelling.
- Nearly every
challenge has a part to play (the "so
what?" factor) in obtaining the final, overall
solution.
- No team can achieve
any significant result if they work in isolation.
- For every challenge
within the game, there is invariably more than one
route to the solution, drawing on an alternative
discipline.
- The ending is
spectacular and immensely satisfying for the
participants, resulting in a genuine (and
well-earned) sense of achievement!
The Game's Structure
There are 2 different
aspects to the game. Physical construction
There are 12 brightly coloured mechanical plywood
sculptures that are
initially in their component parts. Each team is
allocated a number of sculptures to construct from
"Haynes Manual" style drawings and other
associated information.
Logical deduction.
There are l2 (this
varies according to number of participants) books that contain a web of clues
and riddles. Their solutions lead the teams not only to
the order and layout of the sculptures in their final
assembly, but also to the answer to the game's quest.
"At what hour, on what day did Sir Richard the
"Very Brave" rescue his fiance, the lovely
Lady Claire de Lune, from the clutches of the evil Duc
de Coq Noir?"
Game Management
With the Game, comes a
"Master of the Scrolls', whose job it is to ensure
the game runs smoothly and in accordance with the wishes
of the client. There is also a team of other staff whose
brief is to direct the participants to wherever
appropriate, should they be floundering!.
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Neil
Harvey, Hells Bells Creator.
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